<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-950180730452497086</id><updated>2012-02-16T09:52:52.996-08:00</updated><title type='text'>Footprint Indie Dev Team</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.footprintgame.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/950180730452497086/posts/default'/><link rel='alternate' type='text/html' href='http://www.footprintgame.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Footprint Software</name><uri>http://www.blogger.com/profile/12627846238741808805</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>18</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-950180730452497086.post-3282285056234828865</id><published>2012-01-14T10:37:00.000-08:00</published><updated>2012-01-14T10:37:33.999-08:00</updated><title type='text'>BBU! #03 - Big blog update for Netherworld! SCREEN inside #03</title><content type='html'>&lt;br /&gt;Netherworld's restyling is going really well. We now finished working on design, we're now working on monsters color and ambient (tileset and other stuff) design. Here a couple of our early coloring works, note that this is not artwork color but how the monsters will look in the game.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-D7h4x1ZWRZk/TxHKSshDQQI/AAAAAAAAAG0/yu-GfGAIzcM/s1600/1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-D7h4x1ZWRZk/TxHKSshDQQI/AAAAAAAAAG0/yu-GfGAIzcM/s400/1.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-P1JDQVcmY4U/TxHKVRIrjeI/AAAAAAAAAG8/DFCMwU1RsMo/s1600/2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-P1JDQVcmY4U/TxHKVRIrjeI/AAAAAAAAAG8/DFCMwU1RsMo/s400/2.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-un-Kbb4_r_4/TxHKYNH9nSI/AAAAAAAAAHE/97w2W4dGmpE/s1600/3.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-un-Kbb4_r_4/TxHKYNH9nSI/AAAAAAAAAHE/97w2W4dGmpE/s400/3.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-AIn9YhF8kQU/TxHKa6NDvNI/AAAAAAAAAHM/cItUb24McEY/s1600/4.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-AIn9YhF8kQU/TxHKa6NDvNI/AAAAAAAAAHM/cItUb24McEY/s400/4.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-9Ko4mbLGQiA/TxHKeK7l2yI/AAAAAAAAAHU/h3amzenAqrw/s1600/5.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-9Ko4mbLGQiA/TxHKeK7l2yI/AAAAAAAAAHU/h3amzenAqrw/s400/5.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;We are also working on animation. It would not be like on Kunoichi No Adventure, a couple of days to draw all the animation, we want to keep the quality as high as possible. We're now working on one of the 15 animation of the main character, we want to reach Rayman Origins quality so we have to work really hard&amp;nbsp;&lt;span style="background-color: white; color: #333333; font-family: 'Trebuchet MS', sans-serif, Tahoma, Arial, Verdana; font-size: 12px; line-height: 18px;"&gt;(NOTE THAT FINAL VERSION'S QUALITY WILL BE BETTER).&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;We have something to show you, can you remember our first screen? Here's how it look now:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-xHYlmTxRNZk/TxHKpyw0vbI/AAAAAAAAAHc/Lk7D4OwLcFA/s1600/provadef.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="288" src="http://1.bp.blogspot.com/-xHYlmTxRNZk/TxHKpyw0vbI/AAAAAAAAAHc/Lk7D4OwLcFA/s400/provadef.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/950180730452497086-3282285056234828865?l=www.footprintgame.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.footprintgame.com/feeds/3282285056234828865/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.footprintgame.com/2012/01/bbu-03-big-blog-update-for-netherworld.html#comment-form' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/950180730452497086/posts/default/3282285056234828865'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/950180730452497086/posts/default/3282285056234828865'/><link rel='alternate' type='text/html' href='http://www.footprintgame.com/2012/01/bbu-03-big-blog-update-for-netherworld.html' title='BBU! #03 - Big blog update for Netherworld! SCREEN inside #03'/><author><name>Footprint Software</name><uri>http://www.blogger.com/profile/12627846238741808805</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-D7h4x1ZWRZk/TxHKSshDQQI/AAAAAAAAAG0/yu-GfGAIzcM/s72-c/1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-950180730452497086.post-5768616703742525589</id><published>2011-12-04T08:14:00.001-08:00</published><updated>2011-12-04T08:16:38.017-08:00</updated><title type='text'>BBU! #02 - Big blog update for Netherworld! #02</title><content type='html'>&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-mcXU7rmKtYY/Tr1eA89U9SI/AAAAAAAAAGE/o6s0CgzyQGQ/s1600/logo.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="228" src="http://3.bp.blogspot.com/-mcXU7rmKtYY/Tr1eA89U9SI/AAAAAAAAAGE/o6s0CgzyQGQ/s400/logo.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;After a period of laziness, a long period of laziness, we're working very hard on Netherworld because we really count on it.&lt;br /&gt;&lt;br /&gt;We're now working on a new coloring style, we've done several tries but we're still working on it. Here a couple of B/W artwork.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-NB0NJHHfQu0/TtucnDbGxaI/AAAAAAAAAGU/nF0AEd2INJw/s1600/definifi.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://4.bp.blogspot.com/-NB0NJHHfQu0/TtucnDbGxaI/AAAAAAAAAGU/nF0AEd2INJw/s400/definifi.png" width="252" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;The Leviathan&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-0B1iAs9xx80/TtucqHtKCzI/AAAAAAAAAGc/JgGVDDl0Z6k/s1600/DSC_0509+5.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="265" src="http://2.bp.blogspot.com/-0B1iAs9xx80/TtucqHtKCzI/AAAAAAAAAGc/JgGVDDl0Z6k/s400/DSC_0509+5.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;NOTE: The Leviathan is not a simple artwork, it will be a complete world composed by four levels.&lt;br /&gt;In the next news we'll post several coloring example.&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/950180730452497086-5768616703742525589?l=www.footprintgame.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.footprintgame.com/feeds/5768616703742525589/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.footprintgame.com/2011/12/after-period-of-laziness-long-period-of.html#comment-form' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/950180730452497086/posts/default/5768616703742525589'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/950180730452497086/posts/default/5768616703742525589'/><link rel='alternate' type='text/html' href='http://www.footprintgame.com/2011/12/after-period-of-laziness-long-period-of.html' title='BBU! #02 - Big blog update for Netherworld! #02'/><author><name>Footprint Software</name><uri>http://www.blogger.com/profile/12627846238741808805</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-mcXU7rmKtYY/Tr1eA89U9SI/AAAAAAAAAGE/o6s0CgzyQGQ/s72-c/logo.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-950180730452497086.post-6724136841370258283</id><published>2011-11-07T23:38:00.001-08:00</published><updated>2011-11-11T09:40:51.244-08:00</updated><title type='text'>BBU! #01 - Big blog update for Netherworld! #01</title><content type='html'>&lt;br /&gt;Someone's thinking we're dead, I can bet on it! YOU ARE WRONG! Do you remember that a couple of month ago we were talking about a POSSIBLE big restyling for the game?&lt;br /&gt;&lt;br /&gt;...&lt;br /&gt;&lt;br /&gt;We discuss about it for a long, long time because it would not be funny to reach the end of the game and then decide to completely redesign it.&lt;br /&gt;So, for this two month we worked on Netherworld's new style and new we're so proud to show you the NEW Netherworld!!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-mcXU7rmKtYY/Tr1eA89U9SI/AAAAAAAAAGE/o6s0CgzyQGQ/s1600/logo.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="183" src="http://3.bp.blogspot.com/-mcXU7rmKtYY/Tr1eA89U9SI/AAAAAAAAAGE/o6s0CgzyQGQ/s320/logo.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-6c7mFUp4q8I/Trjarv5bJrI/AAAAAAAAAE4/5tuqjBHaE2c/s1600/EnemyStd.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="330" src="http://4.bp.blogspot.com/-6c7mFUp4q8I/Trjarv5bJrI/AAAAAAAAAE4/5tuqjBHaE2c/s400/EnemyStd.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-XHHH1NIv5qI/Trjasu4EYyI/AAAAAAAAAFA/AJNUOge2jug/s1600/Flyiing.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="330" src="http://4.bp.blogspot.com/-XHHH1NIv5qI/Trjasu4EYyI/AAAAAAAAAFA/AJNUOge2jug/s400/Flyiing.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-WebrYrYk_wA/Trjat-yJq1I/AAAAAAAAAFI/gRiYGzQpBZY/s1600/MainCharacter.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="330" src="http://1.bp.blogspot.com/-WebrYrYk_wA/Trjat-yJq1I/AAAAAAAAAFI/gRiYGzQpBZY/s400/MainCharacter.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-Gzt_QjMT04A/Trjau7oc70I/AAAAAAAAAFQ/giDgpA5c548/s1600/Mouth.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="330" src="http://4.bp.blogspot.com/-Gzt_QjMT04A/Trjau7oc70I/AAAAAAAAAFQ/giDgpA5c548/s400/Mouth.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-aGB6OZW2y5Y/Trja1Lt2d-I/AAAAAAAAAFg/ZHqNSK5cUIU/s1600/Rock.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="330" src="http://3.bp.blogspot.com/-aGB6OZW2y5Y/Trja1Lt2d-I/AAAAAAAAAFg/ZHqNSK5cUIU/s400/Rock.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-ZbyXXElUnvo/Trja2e2FKxI/AAAAAAAAAFo/G_yl71RSWGY/s1600/Strange.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="330" src="http://4.bp.blogspot.com/-ZbyXXElUnvo/Trja2e2FKxI/AAAAAAAAAFo/G_yl71RSWGY/s400/Strange.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div id="" style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-style: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In this news we shown you character's design change, in the following news we'll show how new levels now look like.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/950180730452497086-6724136841370258283?l=www.footprintgame.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.footprintgame.com/feeds/6724136841370258283/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.footprintgame.com/2011/11/bbu-01-big-blog-update-for-netherworld.html#comment-form' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/950180730452497086/posts/default/6724136841370258283'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/950180730452497086/posts/default/6724136841370258283'/><link rel='alternate' type='text/html' href='http://www.footprintgame.com/2011/11/bbu-01-big-blog-update-for-netherworld.html' title='BBU! #01 - Big blog update for Netherworld! #01'/><author><name>Footprint Software</name><uri>http://www.blogger.com/profile/12627846238741808805</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-mcXU7rmKtYY/Tr1eA89U9SI/AAAAAAAAAGE/o6s0CgzyQGQ/s72-c/logo.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-950180730452497086.post-3972549508181027126</id><published>2011-10-20T12:32:00.000-07:00</published><updated>2011-10-20T12:37:41.998-07:00</updated><title type='text'>BBU! #01 - Big blog update! #01</title><content type='html'>&lt;style type="text/css"&gt; &lt;!--  @page { margin: 2cm }  P { margin-bottom: 0.21cm } --&gt; &lt;/style&gt;  &lt;br /&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;Wow! A thousand years passed since the last update!&lt;br /&gt;Don't worry, we weren't sleeping!&lt;br /&gt;Kunoichi is going really well and we've done 6 level about 13. I think that's good, right?&lt;br /&gt;We:&lt;br /&gt;- Have made another monster together with its animation.&lt;br /&gt;- Are working on the minigame which you will have to complete in order to continue the game, they won't be hard, do not worry.&lt;br /&gt;- Have almost complete the “Select Level” scene.&lt;br /&gt;- Have completely done the “Save&amp;amp;Load” system (almost the same system will be used in Netherworld and Netherworld: Mobile).&lt;br /&gt;- Have drawn a second version for Izanami run animation.&lt;br /&gt;- Are working on Game Center support.&lt;br /&gt;&lt;br /&gt;Here a few pictures:&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-NSf6tzyySj8/TqB4GCV9WKI/AAAAAAAAAD8/TgAV1OQTTdE/s1600/Samurai.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="381" src="http://4.bp.blogspot.com/-NSf6tzyySj8/TqB4GCV9WKI/AAAAAAAAAD8/TgAV1OQTTdE/s400/Samurai.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-z85l1qvOvwE/TqB4Hrc_MoI/AAAAAAAAAEE/lwv2Owp-rhg/s1600/Untitled-1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="210" src="http://1.bp.blogspot.com/-z85l1qvOvwE/TqB4Hrc_MoI/AAAAAAAAAEE/lwv2Owp-rhg/s400/Untitled-1.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-yrA6n21vTNk/TqB4Jn3PD8I/AAAAAAAAAEM/5ud9Ewx9P3A/s1600/Untitled-2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="210" src="http://2.bp.blogspot.com/-yrA6n21vTNk/TqB4Jn3PD8I/AAAAAAAAAEM/5ud9Ewx9P3A/s400/Untitled-2.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-4qGEDtg-q3A/TqB4MPjWb1I/AAAAAAAAAEU/YKcClVskeLs/s1600/Untitled-3.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="210" src="http://4.bp.blogspot.com/-4qGEDtg-q3A/TqB4MPjWb1I/AAAAAAAAAEU/YKcClVskeLs/s400/Untitled-3.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;And...yes....KUNOICHI WILL BE UNIVERSAL FROM THE BEGINNING! It will support iPad, iPod, iPhone from the first release.&lt;br /&gt;&lt;br /&gt;Stay tuned and wait for the next BBU! Which will include a video from the game!!&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/950180730452497086-3972549508181027126?l=www.footprintgame.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.footprintgame.com/feeds/3972549508181027126/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.footprintgame.com/2011/10/bbu-01-big-blog-update-01.html#comment-form' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/950180730452497086/posts/default/3972549508181027126'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/950180730452497086/posts/default/3972549508181027126'/><link rel='alternate' type='text/html' href='http://www.footprintgame.com/2011/10/bbu-01-big-blog-update-01.html' title='BBU! #01 - Big blog update! #01'/><author><name>Footprint Software</name><uri>http://www.blogger.com/profile/12627846238741808805</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-NSf6tzyySj8/TqB4GCV9WKI/AAAAAAAAAD8/TgAV1OQTTdE/s72-c/Samurai.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-950180730452497086.post-174679871139429122</id><published>2011-09-14T01:57:00.001-07:00</published><updated>2011-10-20T12:37:35.119-07:00</updated><title type='text'>What we have done and what we'll going to do this week</title><content type='html'>&lt;style type="text/css"&gt; &lt;!--  @page { margin: 2cm }  P { margin-bottom: 0.21cm } --&gt; &lt;/style&gt;  &lt;br /&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;We made a lots of progress since our last news! &lt;/div&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;I wrote the entire plot and some dialogues are done together with dialogues-pictures.&lt;/div&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;And now an important target reached!&lt;/div&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;After a few (a lots) tries I manage to write an efficient save&amp;amp;load system which will be used also in Netherworld due to its easiness.&lt;/div&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;I'm also working on a new collision system because the one I wrote have some problems with horizontal collision.&lt;/div&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;We made the first map and the level design of the first three levels but also the design element for the second world.&lt;/div&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;We're working on Izanami's new animation.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/950180730452497086-174679871139429122?l=www.footprintgame.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.footprintgame.com/feeds/174679871139429122/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.footprintgame.com/2011/09/what-we-have-done-and-what-well-going.html#comment-form' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/950180730452497086/posts/default/174679871139429122'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/950180730452497086/posts/default/174679871139429122'/><link rel='alternate' type='text/html' href='http://www.footprintgame.com/2011/09/what-we-have-done-and-what-well-going.html' title='What we have done and what we&apos;ll going to do this week'/><author><name>Footprint Software</name><uri>http://www.blogger.com/profile/12627846238741808805</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-950180730452497086.post-510360212351286822</id><published>2011-08-27T01:59:00.000-07:00</published><updated>2011-08-27T02:01:26.907-07:00</updated><title type='text'>IndieGoGo page, first video and DevBlog #02!</title><content type='html'>We're here again with a lots of news about our game!&lt;br /&gt;&lt;br /&gt;First of all: &lt;a href="http://www.indiegogo.com/Kunoichi-No-Adventure?a=187679&amp;amp;i=addr"&gt;WE OPENED OUR INDIEGOGO PAGE!&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe height="400px" src="http://www.indiegogo.com/project/widget/40246?a=187679" width="210px"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;You can click on the link above or &lt;a href="http://www.footprintgame.com/"&gt;visit our site&lt;/a&gt; and click on the iframe on the right.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Now it's time to talk about or dev progress:&lt;br /&gt;- Die and Respawn function are done&lt;br /&gt;- Final version of all FoxEnemy animation are done&lt;br /&gt;- First level almost done&lt;br /&gt;- AttackAnimation and StandAnimation done (they're not in the video) &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Together with IndieGoGo page we released our first video (if it look choppy is due to my MacBook white and not due to the game):&lt;br /&gt;&lt;br /&gt;&lt;object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" height="350" width="425"&gt;&lt;param name="src" value="http://www.youtube.com/v/5yrkaPpsaK0" /&gt;&lt;param name="type" value="application/x-shockwave-flash" /&gt;&lt;embed src="http://www.youtube.com/v/5yrkaPpsaK0" type="application/x-shockwave-flash" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: large; text-decoration: underline;"&gt;&lt;span style="text-decoration: underline;"&gt;&lt;i&gt;&lt;b&gt;*Note that PlayerAnimation which are present in this video and in all the other beta video have only beta and development purpose, in the final version the player will have better animation.&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/950180730452497086-510360212351286822?l=www.footprintgame.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.footprintgame.com/feeds/510360212351286822/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.footprintgame.com/2011/08/blog-rss-feed-post-news-edit-post.html#comment-form' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/950180730452497086/posts/default/510360212351286822'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/950180730452497086/posts/default/510360212351286822'/><link rel='alternate' type='text/html' href='http://www.footprintgame.com/2011/08/blog-rss-feed-post-news-edit-post.html' title='IndieGoGo page, first video and DevBlog #02!'/><author><name>Footprint Software</name><uri>http://www.blogger.com/profile/12627846238741808805</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-950180730452497086.post-4720121224412270208</id><published>2011-08-13T07:27:00.001-07:00</published><updated>2011-08-13T07:27:51.605-07:00</updated><title type='text'>Kunoichi DevBlog #1: news and Basic enemy artwork+sprite</title><content type='html'>We finished all Izanam's state animation (run, jumpUp, jumpDown,  attack, idle) and we're working on GUI (buttons, lifebar and other  stuff).&lt;br /&gt;Oh...yes...We also finished the endless level and now we're working on the platform levels.&lt;br /&gt;We'll write the dialogues next week together with enemy animation and  dialogues animation. Next week we also open our funding page on  IndieGoGo and we'll offer a lots of perks.&lt;br /&gt;Here a pic of one of the enemies:&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-kyDSqC74GSs/TkaJx7bSIdI/AAAAAAAAACY/KhJzPWJ-e98/s1600/nemy.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://2.bp.blogspot.com/-kyDSqC74GSs/TkaJx7bSIdI/AAAAAAAAACY/KhJzPWJ-e98/s640/nemy.png" width="466" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/950180730452497086-4720121224412270208?l=www.footprintgame.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.footprintgame.com/feeds/4720121224412270208/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.footprintgame.com/2011/08/kunoichi-devblog-1-news-and-basic-enemy.html#comment-form' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/950180730452497086/posts/default/4720121224412270208'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/950180730452497086/posts/default/4720121224412270208'/><link rel='alternate' type='text/html' href='http://www.footprintgame.com/2011/08/kunoichi-devblog-1-news-and-basic-enemy.html' title='Kunoichi DevBlog #1: news and Basic enemy artwork+sprite'/><author><name>Footprint Software</name><uri>http://www.blogger.com/profile/12627846238741808805</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-kyDSqC74GSs/TkaJx7bSIdI/AAAAAAAAACY/KhJzPWJ-e98/s72-c/nemy.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-950180730452497086.post-5294491718444777755</id><published>2011-08-08T04:31:00.001-07:00</published><updated>2011-08-08T04:31:32.341-07:00</updated><title type='text'>Kunoichi No Adventure - Release date, price and other info.</title><content type='html'>&lt;div id="articlecontent"&gt;This is our third project.&lt;br /&gt;Another platform, nothing related to Netherworl. This game won't delay Netherworld's release.&lt;br /&gt;We hope to release it on September or in the first days of October for 0.99$.&lt;br /&gt;There will be three major update:&lt;br /&gt;- the first one will bring a new game mode&lt;br /&gt;- the second one will bring GameCenter&lt;br /&gt;- the third one will bring retina display or universal app feature&lt;br /&gt;It will be composed of 15 big levels. In order to proceed you'll need to collect items and resolve puzzles.&lt;br /&gt;There will be three kind of enemies and a couple of boss.&lt;br /&gt;Next week will post pic about the enemies. &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/950180730452497086-5294491718444777755?l=www.footprintgame.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.footprintgame.com/feeds/5294491718444777755/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.footprintgame.com/2011/08/kunoichi-no-adventure-release-date.html#comment-form' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/950180730452497086/posts/default/5294491718444777755'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/950180730452497086/posts/default/5294491718444777755'/><link rel='alternate' type='text/html' href='http://www.footprintgame.com/2011/08/kunoichi-no-adventure-release-date.html' title='Kunoichi No Adventure - Release date, price and other info.'/><author><name>Footprint Software</name><uri>http://www.blogger.com/profile/12627846238741808805</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-950180730452497086.post-3690633112050756997</id><published>2011-06-29T05:02:00.000-07:00</published><updated>2011-06-29T05:02:47.799-07:00</updated><title type='text'>New comics concept and future update!</title><content type='html'>A long time since the last update.&lt;br /&gt;We're working very hard to complete the demo for October-November but we're also working on the comics.&lt;br /&gt;&lt;br /&gt;Do you remember the old concepts?&lt;br /&gt;Forget about them.&lt;br /&gt;We must change the graphical look due to a request by our publisher.&lt;br /&gt;So let's take a look o the new concept.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/--VrP61kiyXE/TgsRq4x6e4I/AAAAAAAAACE/cJGkTnup7Wg/s1600/1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/--VrP61kiyXE/TgsRq4x6e4I/AAAAAAAAACE/cJGkTnup7Wg/s320/1.png" width="300" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-9jw9BO_Gx7o/TgsRtKYHOJI/AAAAAAAAACI/zJQNJ0h7Nyc/s1600/2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="309" src="http://2.bp.blogspot.com/-9jw9BO_Gx7o/TgsRtKYHOJI/AAAAAAAAACI/zJQNJ0h7Nyc/s320/2.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-0Nam4PWzArs/TgsRy2CnXpI/AAAAAAAAACM/ryYGIFCHrlE/s1600/3.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="299" src="http://4.bp.blogspot.com/-0Nam4PWzArs/TgsRy2CnXpI/AAAAAAAAACM/ryYGIFCHrlE/s320/3.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Now let's talk about the next news.&lt;br /&gt;In the next news here on Indie DB we'll release a new screen of the game with HUD and a new and never seen character!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/950180730452497086-3690633112050756997?l=www.footprintgame.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.footprintgame.com/feeds/3690633112050756997/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.footprintgame.com/2011/06/new-comics-concept-and-future-update.html#comment-form' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/950180730452497086/posts/default/3690633112050756997'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/950180730452497086/posts/default/3690633112050756997'/><link rel='alternate' type='text/html' href='http://www.footprintgame.com/2011/06/new-comics-concept-and-future-update.html' title='New comics concept and future update!'/><author><name>Footprint Software</name><uri>http://www.blogger.com/profile/12627846238741808805</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/--VrP61kiyXE/TgsRq4x6e4I/AAAAAAAAACE/cJGkTnup7Wg/s72-c/1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-950180730452497086.post-503820050942923275</id><published>2011-06-06T11:19:00.000-07:00</published><updated>2011-06-06T11:19:25.432-07:00</updated><title type='text'>First screen for Netherworld!!!</title><content type='html'>As we said our level working process is:  &lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;First concept   &lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;Second Concept   &lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;Third Concept   &lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;Final Version &amp;amp;  Digitalizing   &lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div lang="en-US"&gt;Try it &amp;amp; minor fixes   &lt;/div&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;Here a picture to show you the difference between the FirstConcept state and the ThirdConcept. Obviously the final graphic will be BETTER then this.&lt;/div&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-wnDD5DpxBfc/Te0Z1f-9QUI/AAAAAAAAACA/I2n1oPQ_mw8/s1600/Untitled-3.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="85" src="http://3.bp.blogspot.com/-wnDD5DpxBfc/Te0Z1f-9QUI/AAAAAAAAACA/I2n1oPQ_mw8/s400/Untitled-3.png" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Click for a full size picture&lt;/td&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;No main character here because we're changing his color. When it will be ready we'll release an upgraded version maybe with GUI.&lt;/div&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;We want to remember you that the demo will be available after summer.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/950180730452497086-503820050942923275?l=www.footprintgame.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.footprintgame.com/feeds/503820050942923275/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.footprintgame.com/2011/06/first-screen-for-netherworld.html#comment-form' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/950180730452497086/posts/default/503820050942923275'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/950180730452497086/posts/default/503820050942923275'/><link rel='alternate' type='text/html' href='http://www.footprintgame.com/2011/06/first-screen-for-netherworld.html' title='First screen for Netherworld!!!'/><author><name>Footprint Software</name><uri>http://www.blogger.com/profile/12627846238741808805</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-wnDD5DpxBfc/Te0Z1f-9QUI/AAAAAAAAACA/I2n1oPQ_mw8/s72-c/Untitled-3.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-950180730452497086.post-6913900815794196775</id><published>2011-06-02T06:14:00.000-07:00</published><updated>2011-06-02T06:14:06.154-07:00</updated><title type='text'>Animation's week! How we organized our work and comics news.</title><content type='html'>&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;So, we're here again. This time we'd like to talk about how does things work here in Footprint Games.&lt;/div&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;We divided our work into weeks. One week will be dedicated to X stuff then to Y stuff and again to X stuff until X and Y point will be finished.&lt;/div&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;Now X and Y point are animations and level design. Our main point will be structured into different part.&lt;/div&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;For example for level design we'll proceed in this way:&lt;/div&gt;&lt;ul&gt;&lt;li&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;First concept&lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;Second Concept&lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;Third Concept&lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;Final Version &amp;amp;  Digitalizing&lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;Try it &amp;amp; minor  fixes&lt;/div&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;Now we have the 1.5 concept (something between first and second concept) for the first world (four levels at all).&lt;/div&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;Well show an exemple for the first level the next week.&lt;/div&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;This week is the Animation's Week the next one will be again about LevelDesign.&lt;/div&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;We'll soon release the final version of the main character (colored) and some places artwork.&lt;/div&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;Now lets talk about the comics. As you know we're working on a comics based on what happened before Netherworld events (we're doing the same with Dispersio:Requiem) here some concept about characters (who know who they are?)&lt;/div&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-UE-eo-kJv_M/TeeMPB5KcbI/AAAAAAAAAB4/_KfPrguaEog/s1600/Untitled-1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-UE-eo-kJv_M/TeeMPB5KcbI/AAAAAAAAAB4/_KfPrguaEog/s320/Untitled-1.png" width="265" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-_9zqyBdfC24/TeeMRD1tLaI/AAAAAAAAAB8/iHkkv9sW5SI/s1600/Untitled-2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/-_9zqyBdfC24/TeeMRD1tLaI/AAAAAAAAAB8/iHkkv9sW5SI/s320/Untitled-2.png" width="94" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/950180730452497086-6913900815794196775?l=www.footprintgame.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.footprintgame.com/feeds/6913900815794196775/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.footprintgame.com/2011/06/animations-week-how-we-organized-our.html#comment-form' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/950180730452497086/posts/default/6913900815794196775'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/950180730452497086/posts/default/6913900815794196775'/><link rel='alternate' type='text/html' href='http://www.footprintgame.com/2011/06/animations-week-how-we-organized-our.html' title='Animation&apos;s week! How we organized our work and comics news.'/><author><name>Footprint Software</name><uri>http://www.blogger.com/profile/12627846238741808805</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-UE-eo-kJv_M/TeeMPB5KcbI/AAAAAAAAAB4/_KfPrguaEog/s72-c/Untitled-1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-950180730452497086.post-7418368391909800989</id><published>2011-06-02T05:51:00.000-07:00</published><updated>2011-06-02T05:51:57.158-07:00</updated><title type='text'>Dispersio Random news + Requiem menu video!!</title><content type='html'>Well, we have a lot of things to say, let's start from the begining.&lt;br /&gt;We're working hard to bringing you Dispersio Requiem as soon as possible. It won't be like with the previous chapters (long development time and short game) it will be completely different, believe us.&lt;br /&gt;Here a video of the main menu.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;object class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://i.ytimg.com/vi/QYefPrJETk0/0.jpg" height="320" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/QYefPrJETk0?f=user_uploads&amp;c=google-webdrive-0&amp;app=youtube_gdata" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;embed width="320" height="266" src="http://www.youtube.com/v/QYefPrJETk0?f=user_uploads&amp;c=google-webdrive-0&amp;app=youtube_gdata" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Note that the final game could be different.&lt;br /&gt;&lt;br /&gt;We'll release other development video to show you some new features from this next chapter.&lt;br /&gt;&lt;br /&gt;The plot of Dispersio will be completed by the comics.&lt;br /&gt;Yes, you already know about it but now we're near to have a publisher.&lt;br /&gt;Yeah! We're in contact with a publisher for a PHYSICS release of Dispersio Graphic Novel (provisional name).&lt;br /&gt;As we said the novel will talk about 0-8's mission but you'll see a lot of “underground” stuff. If anybody will buy it we'll release also another comics about Kurt's life before Dispersio events.&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/950180730452497086-7418368391909800989?l=www.footprintgame.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.footprintgame.com/feeds/7418368391909800989/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.footprintgame.com/2011/06/dispersio-random-news-requiem-menu.html#comment-form' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/950180730452497086/posts/default/7418368391909800989'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/950180730452497086/posts/default/7418368391909800989'/><link rel='alternate' type='text/html' href='http://www.footprintgame.com/2011/06/dispersio-random-news-requiem-menu.html' title='Dispersio Random news + Requiem menu video!!'/><author><name>Footprint Software</name><uri>http://www.blogger.com/profile/12627846238741808805</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-950180730452497086.post-2303509109174243564</id><published>2011-05-11T12:49:00.000-07:00</published><updated>2011-05-13T13:28:30.954-07:00</updated><title type='text'>Dispersio Requiem</title><content type='html'>&lt;span class="Apple-style-span" style="color: #333333; font-family: 'Trebuchet MS', sans-serif, Tahoma, Arial, Verdana; font-size: 12px; line-height: 18px;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 12px; font-style: inherit; font-weight: inherit; margin-bottom: 1.5em; margin-left: 10px; margin-right: 10px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Ok we talked about Dispersio ReAlone (the remake of Alone) but the most important news is the third chapter of Dispersio:&lt;/div&gt;&lt;div style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 12px; font-style: inherit; font-weight: inherit; margin-bottom: 1.5em; margin-left: 10px; margin-right: 10px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Dispersio: Requiem&lt;/div&gt;&lt;div style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 12px; font-style: inherit; font-weight: inherit; margin-bottom: 1.5em; margin-left: 10px; margin-right: 10px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;With Requiem we'll introduce all the new mechanics of Dispersio ReAlone and, obviously, some secret stuff.&lt;/div&gt;&lt;div style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 12px; font-style: inherit; font-weight: inherit; margin-bottom: 1.5em; margin-left: 10px; margin-right: 10px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;“So I'll never see the Re version?”&lt;/div&gt;&lt;div style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 12px; font-style: inherit; font-weight: inherit; margin-bottom: 1.5em; margin-left: 10px; margin-right: 10px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;No no no, you'll see them, you'll play them but you have to wait, not to much because, thanks to our new organization process and to iTGB, our developing process will be shorter and the game will be far far far longer that the previous chapters.&lt;/div&gt;&lt;div style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 12px; font-style: inherit; font-weight: inherit; margin-bottom: 1.5em; margin-left: 10px; margin-right: 10px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Someone say to us: “We have to wait to much time to see the new version of your game, release a single chapter please!”&lt;/div&gt;&lt;div style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 12px; font-style: inherit; font-weight: inherit; margin-bottom: 1.5em; margin-left: 10px; margin-right: 10px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;After reading that comment we think “No, never” but after a couple of minutes we realize that it was a good idea.&lt;/div&gt;&lt;div style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 12px; font-style: inherit; font-weight: inherit; margin-bottom: 1.5em; margin-left: 10px; margin-right: 10px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;This chapter will be the end of Dispersio this mean that after that we'll release Dispersio ReStart and ReAlone.Yeah a single chapter but Requiem will be a single chapter with three chapters into it so the price won't be 0,99$ for two reasons:- The quality of the game will be higher of the previous, this mean more work for us.- This game will include three chapter into one.&lt;/div&gt;&lt;div style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 12px; font-style: inherit; font-weight: inherit; margin-bottom: 1.5em; margin-left: 10px; margin-right: 10px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;However the game will be free for the first 100 people which will buy the comics.&lt;/div&gt;&lt;div style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 12px; font-style: inherit; font-weight: inherit; margin-bottom: 1.5em; margin-left: 10px; margin-right: 10px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;Ooooooooh yes the comics.The Graphic Novel will cover the chapter 6 and 7 of the game. These two chapter should have covered the “before crisis” part of the plot.0-8 and his mission are now the main characters.The novel will be a one-shot B/N comics.&lt;/div&gt;&lt;div style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 12px; font-style: inherit; font-weight: inherit; margin-bottom: 1.5em; margin-left: 10px; margin-right: 10px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;We're sorry because we cannot say to much about it but this is a proof that we're working hard also on Dispersio and not only on Netherworld.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/950180730452497086-2303509109174243564?l=www.footprintgame.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.footprintgame.com/feeds/2303509109174243564/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.footprintgame.com/2011/05/dispersio-requiem.html#comment-form' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/950180730452497086/posts/default/2303509109174243564'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/950180730452497086/posts/default/2303509109174243564'/><link rel='alternate' type='text/html' href='http://www.footprintgame.com/2011/05/dispersio-requiem.html' title='Dispersio Requiem'/><author><name>Footprint Software</name><uri>http://www.blogger.com/profile/12627846238741808805</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-950180730452497086.post-6839330199204204699</id><published>2011-05-09T12:56:00.000-07:00</published><updated>2011-05-09T12:56:17.298-07:00</updated><title type='text'>Promotional artwork for Dispersio Novel</title><content type='html'>Here a promotional concept for Dispersio Graphic Novel&lt;br /&gt;&lt;div style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-XsLl4d2RSqs/TchGbAYDGNI/AAAAAAAAAB0/gqQUScQ4pII/s1600/Robo.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="740" src="http://4.bp.blogspot.com/-XsLl4d2RSqs/TchGbAYDGNI/AAAAAAAAAB0/gqQUScQ4pII/s640/Robo.png" width="516" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0cm;"&gt;More info about the plot will be released as soon as possible.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/950180730452497086-6839330199204204699?l=www.footprintgame.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.footprintgame.com/feeds/6839330199204204699/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.footprintgame.com/2011/05/promotional-artwork-for-dispersio-novel.html#comment-form' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/950180730452497086/posts/default/6839330199204204699'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/950180730452497086/posts/default/6839330199204204699'/><link rel='alternate' type='text/html' href='http://www.footprintgame.com/2011/05/promotional-artwork-for-dispersio-novel.html' title='Promotional artwork for Dispersio Novel'/><author><name>Footprint Software</name><uri>http://www.blogger.com/profile/12627846238741808805</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-XsLl4d2RSqs/TchGbAYDGNI/AAAAAAAAAB0/gqQUScQ4pII/s72-c/Robo.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-950180730452497086.post-8807504260041373011</id><published>2011-04-29T15:28:00.001-07:00</published><updated>2011-04-29T15:33:37.087-07:00</updated><title type='text'>Dispersio Alone USCITO!!</title><content type='html'>Ok. Finalmente è uscito.&lt;br /&gt;Fin troppa gente si chiederà il perché di questo ritardo. Chiariamo fin da subito che il gioco era pronto fin da Gennaio.&lt;br /&gt;Usavamo, dico usavamo perché ormai abbiamo abbandonato, GameSalad e il quel periodo doveva uscire la versione successiva.&lt;br /&gt;&lt;sarà migliore="" sicuramente=""&gt;"Sarà sicuramente migliore" pensavamo ma, ahimè, non fu così.&lt;br /&gt;La nuova versione non ci consentiva di pubblicare il gioco, in pratica eravamo bloccati. Risolvono il bug, finalmente possiamo pubblicare ma le animazioni e il movimento degli oggetti smettono di funzionare, in pratica il gioco non poteva andare oltre la splashscreen.&lt;br /&gt;Nello stesso periodo la InstantAction fallisce e la comunità che sta intorno a Torque si trova in un limbo dal quale vorrebbe fuggire. Sono mesi un po' incerti perché ci sarebbe piaciuto adottare iTorque (avendo esperienza con la versione PC dell'engine) per Dispersio ma non sapevamo quale poteva essere il futuro dell'engine, preghiamo quindi per una nuova versione di GameSalad.&lt;br /&gt;La nuova versione non arriva ma le animazioni ricominciano incredibilmente a funzionare.&lt;br /&gt;Guarda caso adesso Torque è stato comprato da degli strani signori e torna in vita con un price cut non da poco...tutto a 99$ mentre prima era a 750$.&lt;br /&gt;Inutile dire che ne abbiamo approfittato.&lt;cavolo adesso!="" cose="" fare="" possiamo="" quante=""&gt;&lt;br /&gt;"Cavolo quante cose possiamo fare adesso!" ho esclamato dopo aver giocato un po' con l'engine. Volevamo far subito Dispersio ReAlone ma buttare nel cesso Dispersio Alone non ci sembrava giusto. Abbiamo quindi rattoppato il rattoppabile, risolto il risolvibile ed abbiamo spedito tutto alla Apple.&lt;br /&gt;Ed ecco che il 29/05/2011 esce Dispersio Alone e la versione Re è già sotto i ferri.&lt;br /&gt;Non aspettatevi però di vederla in poco tempo perché nel periodo in cui GameSalad ci aveva abbandonati e Torque era praticamente in come ci siamo dati allo sviluppo di Netherworld: Gates of Hell, un platform per dispositivi “tradizionali” e mobile.&lt;br /&gt;Questo però ha iniziato a destare subito l'attenzione di un bel po' di gente, in tanti ci hanno chiesto di collaborare, altri ci hanno fatto richieste indecenti ed altri hanno semplicemente detto "figo"&lt;fico&gt;&amp;nbsp;inutile dire che questo ci ha fatto muovere verso una direzione ovvia.&lt;br /&gt;Sì, ci stiamo concentrando sullo sviluppo di Netherworld mettendo in secondo piano Dispersio, questo è il secondo motivo del ritardo della versione full di Alone. Dopo tutto Netherworld è ciò con cui volevamo presentarci ma che poi abbiamo deciso di mettere da parte perché pensavamo fosse giusto fare la gavetta con un gioco più semplice da realizzare.&lt;br /&gt;Non per questo Dispersio verrà trattato male ANZI, Dispersio ReAlone sarà forse una delle migliori esperienze disponibili per iOS. Grazie all'enorme flessibilità della nuova engine (soprattutto se confrontata con GameSalad) possiamo fare le cose in modo drasticamente più veloce e professionale.&lt;br /&gt;Parliamo quindi di cose interessanti, le features che verranno introdotte con ReAlone saranno:&lt;br /&gt;Trama completamente riscritta&lt;br /&gt;-&amp;nbsp;Grafica di gioco completamente ridisegnata.&lt;br /&gt;-&amp;nbsp;Nuova, e più professionale, GUI.&lt;br /&gt;-&amp;nbsp;Gameplay più longevo.&lt;br /&gt;-&amp;nbsp;Quasi tutti i minigiochi saranno “RandomGenerated”.&lt;br /&gt;-&amp;nbsp;Nuove aree nell'ospedale.&lt;br /&gt;-&amp;nbsp;Fisica migliorata.&lt;br /&gt;-&amp;nbsp;La città distrutta sarà esplorabile*.&lt;br /&gt;-&amp;nbsp;Pulsante “plus” nella schermata principale.&lt;br /&gt;-&amp;nbsp;Applicazione universale.&lt;br /&gt;-&amp;nbsp;GameCenter.&lt;br /&gt;- Ovviamente gratuito per tutti coloro che hanno acquistato Dispersio Alone.&lt;br /&gt;&lt;br /&gt;Queste sono le aggiunte decise fino ad oggi. Ovviamente qualcuna potrebbe esser tolta ed altre aggiunte.&lt;br /&gt;Prima di giocare Dispersio ReAlone però dovrete aspettare ma l'attesa sarà spezzata a una gradevole lettura.&lt;br /&gt;&lt;br /&gt;Dispersio Graphic Novel!&lt;br /&gt;Il fumetto di Dispersio.&lt;br /&gt;Nel fumetto si parlerà della missione assegnata a Zero-Otto e quindi dei fatti antecedenti alla distruzione della città (facendo anche luce su questo fatto) ma precedenti all'arrivo di Kurt nel futuro.&lt;br /&gt;&lt;br /&gt;*Con città non intendo solo la città ma anche negozi e case (ovviamente non tutte)&lt;/fico&gt;&lt;/cavolo&gt;&lt;/sarà&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/950180730452497086-8807504260041373011?l=www.footprintgame.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.footprintgame.com/feeds/8807504260041373011/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.footprintgame.com/2011/04/dispersio-alone-uscito.html#comment-form' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/950180730452497086/posts/default/8807504260041373011'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/950180730452497086/posts/default/8807504260041373011'/><link rel='alternate' type='text/html' href='http://www.footprintgame.com/2011/04/dispersio-alone-uscito.html' title='Dispersio Alone USCITO!!'/><author><name>Footprint Software</name><uri>http://www.blogger.com/profile/12627846238741808805</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-950180730452497086.post-6326142292986879479</id><published>2011-04-15T13:32:00.000-07:00</published><updated>2011-04-15T13:32:02.990-07:00</updated><title type='text'>Develop a game is not only code.</title><content type='html'>&lt;div lang="en-GB" style="margin-bottom: 0cm;"&gt;Yes, developing a game is not only code, graphics or sounds it's also wood, wire and some plexiglas.&lt;/div&gt;&lt;div lang="en-GB" style="margin-bottom: 0cm;"&gt;If you ever seen a documentary about animation or disney's studios you probably seen an animation table.&lt;/div&gt;&lt;div lang="en-GB" style="margin-bottom: 0cm;"&gt;Netherworld graphics is full hand drawn and hand animated using a Wacom Tablet but before to draw something on PC we need to draw it in the real word so we need an animation table for our team.&lt;/div&gt;&lt;div lang="en-GB" style="margin-bottom: 0cm;"&gt;...&lt;/div&gt;&lt;div lang="en-GB" style="margin-bottom: 0cm;"&gt;But...&lt;/div&gt;&lt;div lang="en-GB" style="margin-bottom: 0cm;"&gt;…&lt;/div&gt;&lt;div lang="en-GB" style="margin-bottom: 0cm;"&gt;How much does it cost?&lt;/div&gt;&lt;div lang="en-GB" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div lang="en-GB" style="margin-bottom: 0cm;"&gt;A serious animation disc cost 500$ or 600$, a table made for this disc cost more than 100$.&lt;/div&gt;&lt;div lang="en-GB" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div lang="en-GB" style="margin-bottom: 0cm;"&gt;So we decide to build our own animation table. My brother (he's the 2D artist and animator of Footprint Game) design it and I build it.&lt;/div&gt;&lt;div lang="en-GB" style="margin-bottom: 0cm;"&gt;I spent 30€ for the wood, 5€ for the screws and the pivots, 20€ for the plexiglas and 15.50€ for the lighting system.&lt;/div&gt;&lt;div lang="en-GB" style="margin-bottom: 0cm;"&gt;Three days of work and we finally made it:&lt;/div&gt;&lt;div lang="en-GB" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://www.flickr.com/photos/61748404@N02/" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="212" src="http://1.bp.blogspot.com/-db3yhwlGJDs/Taiq3b2tEuI/AAAAAAAAABI/WepclUX8yoU/s320/DSC_0776.JPG" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Click to visit our Flickr album!&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div lang="en-GB" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/950180730452497086-6326142292986879479?l=www.footprintgame.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.footprintgame.com/feeds/6326142292986879479/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.footprintgame.com/2011/04/develop-game-is-not-only-code.html#comment-form' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/950180730452497086/posts/default/6326142292986879479'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/950180730452497086/posts/default/6326142292986879479'/><link rel='alternate' type='text/html' href='http://www.footprintgame.com/2011/04/develop-game-is-not-only-code.html' title='Develop a game is not only code.'/><author><name>Footprint Software</name><uri>http://www.blogger.com/profile/12627846238741808805</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-db3yhwlGJDs/Taiq3b2tEuI/AAAAAAAAABI/WepclUX8yoU/s72-c/DSC_0776.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-950180730452497086.post-7300025387310760766</id><published>2011-04-15T13:24:00.001-07:00</published><updated>2011-04-15T13:24:52.479-07:00</updated><title type='text'>We finally did it!!</title><content type='html'>&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;A lot of time have beed passed since our last news about...us but now we're back and with a thousand of news.&lt;/div&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;You maybe haven't notice it but we have a new domain and a new, and better, site. Today is a big day because we also manage to send Dispersio Alone to Apple and you will be able to play it in the coming days.&lt;/div&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;Yes, yes, we know, too much time to release it and there's no iPad version. We know but you'll play the iPad version, don't worry. But you have to wait because we want to concentrate on Netherworld: Gates Of Hell (click here for more info).&lt;/div&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;However we'll release a Dispersio Alone 2.0 and it will come with a lot of addition. Here the list.&lt;/div&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;Sure addition:&lt;/div&gt;&lt;ul&gt;&lt;li&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;UNIVERSAL APP (so you  will buy once and play on iPhone, iPod and iPad)&lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;Completely redrawn  graphics&lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;New soundtrack&lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;Longer game play&lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;More minigames (every  minigames will have two version)&lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;You'll be able  explore the ruined city and some shops and houses&lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;Developed with a far  better engine&lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;More explorable areas  in the hospital&lt;/div&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;Maybe addition:&lt;/div&gt;&lt;ul&gt;&lt;li&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;Game Center&lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;Intro video&lt;/div&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;Unfortunately the price will be higher than 0,79€. It will cost 1,59€. Only the 2.0 version will cost 1,59€ so if you buy the 1.0 version you'll get the updated version for free!&lt;/div&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;Now it's time to talk about Netherworld, our “big” game and, yes, it's a big game for real.&lt;/div&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;We officially start to work on it on 1&lt;sup&gt;st&lt;/sup&gt; April.&lt;/div&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;The real question is:&lt;/div&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;&amp;lt;&amp;lt;When will you release some real stuff?&amp;gt;&amp;gt;&lt;/div&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;And my answer would be:&lt;/div&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;&amp;lt;&amp;lt;Be patient, on September you'll see, you'll play and maybe you'll fall in love.&amp;gt;&amp;gt;&lt;/div&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div lang="en-US" style="margin-bottom: 0cm;"&gt;So, wait for September and, if all will go right you'll be able to play a demo of the first level.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/950180730452497086-7300025387310760766?l=www.footprintgame.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.footprintgame.com/feeds/7300025387310760766/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.footprintgame.com/2011/04/we-finally-did-it.html#comment-form' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/950180730452497086/posts/default/7300025387310760766'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/950180730452497086/posts/default/7300025387310760766'/><link rel='alternate' type='text/html' href='http://www.footprintgame.com/2011/04/we-finally-did-it.html' title='We finally did it!!'/><author><name>Footprint Software</name><uri>http://www.blogger.com/profile/12627846238741808805</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-950180730452497086.post-4084633851287431863</id><published>2011-04-08T04:15:00.001-07:00</published><updated>2011-04-08T04:15:48.670-07:00</updated><title type='text'>Let's try!</title><content type='html'>This post have no purpose.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/950180730452497086-4084633851287431863?l=www.footprintgame.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.footprintgame.com/feeds/4084633851287431863/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.footprintgame.com/2011/04/lets-try.html#comment-form' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/950180730452497086/posts/default/4084633851287431863'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/950180730452497086/posts/default/4084633851287431863'/><link rel='alternate' type='text/html' href='http://www.footprintgame.com/2011/04/lets-try.html' title='Let&apos;s try!'/><author><name>Footprint Software</name><uri>http://www.blogger.com/profile/12627846238741808805</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
